globalAssignments
Reports attempting to assign to read-only global variables such as undefined, NaN, Infinity, Object, etc.
✅ This rule is included in the ts untyped preset.
Global variables like undefined, NaN, Infinity, and built-in objects like Object and Array are read-only and should not be modified.
Attempting to reassign these globals can lead to confusing behavior and potential bugs in your code.
In strict mode, reassigning these globals will throw a TypeError at runtime.
Examples
Section titled “Examples”undefined = 1;
NaN = 42;
Infinity = 100;
Object = null;
Array = function () {};let count = 5;undefined += count;
NaN++;
--Infinity;let myUndefined = 1;
const notANumber = 42;
const infiniteValue = 100;
let myObject = null;
const myArray = function () {};let count = 5;let undefinedValue = undefined;undefinedValue = count;
let notANumber = NaN;notANumber++;
let infiniteValue = Infinity;--infiniteValue;Options
Section titled “Options”This rule is not configurable.
When Not To Use It
Section titled “When Not To Use It”If your codebase intentionally assigns to global objects and is guaranteed to run in an environment that allows that, you might not want to enable this rule. For example, if you target a legacy runtime with legacy non-standard JavaScript semantics, modern standard practices may not apply to you.
Further Reading
Section titled “Further Reading”Equivalents in Other Linters
Section titled “Equivalents in Other Linters”- Biome:
noGlobalAssign - Deno:
no-global-assign - ESLint:
no-global-assign - Oxlint:
eslint/no-global-assign
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Josh Goldberg and contributors.